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ANALOG Software

In the 80′s we produced a line of software for the Atari personal computers. The first few were on cassette tape and packaged in Zip-Lock bags. They consisted of ANALOG Adventure, which was a rewritten BASIC program of the Colossal Cave Adventure, Movie Themes; basically what is sounds like and designed to play simple movie tunes using Atari’s Music Composer cartridge, and Thunder Island, an adventure game written by Craig Patchett.
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Later I pitched the idea of developing games a notch or two up from the ones we ran in ANALOG Computing. Atari fans know how good our stuff was and there is still a huge and loyal following of our 8-bit software from the pages of ANALOG and ST-Log. We also worked with an artist broker in Los Angeles to help us package up the games with top shelf art on the front of the custom-made boxes. Read more
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Cosplayers to Aspire To

Halloween has come and gone but there is always next year. Here are some gaming characters that blew me away the last couple of years. Starting out with Mr. Bubbles from my favorite game of 2008, BioShock. The Big Daddy diving suit is impressive with it’s attention to detail and realism. Just undertaking a project this steep earns Harrison Krix a few million points for his 7-week project.
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Sure beats the Ben Cooper get-up’s I wore as a kid. Read more
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